Posts

Showing posts from November, 2019

Final Project Proposal

Feelings of history is our interactive history experience. Here are links to the PDF and PPTX versions of our presentation. https://drive.google.com/open?id=19IjNT0PVCze2-3mP0LlIUWTbBMsmDICl https://drive.google.com/open?id=1PEe-G5sSvwXu1Lx9hSW0IHDq2DQlgjmI

Reading 2

Ambiguity as a Resource for Design This article is talking about the benefits of ambiguity in your design and how it can lead to more thought or unexpected results. Ambiguity is often the first thing we try to stamp out of any interface, the user should know exactly how to use it and what to do with minimal confusion. If an interface is ambiguous it is hard to use and bad. However in art ambiguity is often what provides the creative depth that makes it so engaging, my grandmother was an artist and she would often talk about how if you were just painting objects you were making art but you were not creating Art. Without ambiguity the piece turns into more of a display as opposed to a piece of art that draws the viewer in. I think adding ambiguity to some things like the slogan bench is an interesting way of transforming very basic things into a more artistic expression is more effective as opposed to just putting up signs because it causes the user to actually think about the piece a